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Record Number10262
Reference TypeConference Proceedings
Author(s)Hoffmann, H.;Pastor, P.;Park, D.-H.;Schaal, S.
Year2009
TitleBiologically-inspired dynamical systems for movement generation: automatic real-time goal adaptation and obstacle avoidance
Journal/Conference/Book TitleInternational Conference on Robotics and Automation (ICRA2009)
Keywordsmovement primitives, dynamic systems, obstacle avoidance, generalization

Abstract

We introduce a framework for generating robotic movements. Movements can be learned from human demonstration and generalized to new contexts. We use a dynamical system to represent a movement unit. The advantage of the dynamical-system description is that the attractor dynamics automatically correct for perturbations. To reproduce a desired movement, we can shape a non-linear differential equation, which generates the movement. This article presents an improved modification of the original dynamic movement primitive (DMP) framework by Ijspeert et al [1], [2]. The new equations can generalize movements to new targets without singularities and large accelerations. Furthermore, the new equations can represent a movement in 3D task space without depending on the choice of coordinate system. Our modified DMP is motivated from convergent force fields in frog. We further extend the formalism to obstacle avoidance by exploiting the robustness against perturbations. An additional term is added to the differential equations to make the robot steer around an obstacle. This additional term empirically describes human obstacle avoidance. We demonstrate the feasibility of our approach using the Sarcos Slave robot arm: after learning a single placing movement, the robot placed a cup between two arbitrarily given positions and avoided approaching obstacles.
Notesclmc
URL(s) http://www-clmc.usc.edu/publications/H/hoffmann-ICRA2009.pdf
Link to PDFhttp://www-clmc.usc.edu/publications//H/hoffmann-ICRA2009.pdf
Place PublishedKobe, Japan, May 12-19, 2009
Short TitleBiologically-inspired dynamical systems for movement generation: automatic real-time goal adaptation and obstacle avoidance

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