Research » Reinforcement Learning
Reinforcement learning is from my perspective the automatic design of approximately optimal controllers from measurements. In traditional (optimal) control, the smart human in the loop decides how to measure and model the system. In RL, on the other hand, the optimal controller is constructed by the RL system directly from measurements; however, the way to the optimal controller can require extensive prestructuring through structured policies, value functions or models. In this page, I want to list some of the projects I am working on or have worked on but this list will always be fairly incomplete.
Reinforcement Learning for Computational Motor Control and Robotics
My general goal in reinforcement learning is the development of methods which scale into the dimensionality of humanoid robots and can generate actions for seven or more degrees of freedom, e.g., for a human arm.
Such problems are a tremendous challenge for reinforcement learning as they require a state space of 21 or more dimensions (one dimension for each joint position, velocity and acceleration) and an action space of seven dimensions.
While supervised statistical learning techniques have significant applications for model and imitation learning, they do not suffice for all motor learning problems, particularly when no expert teacher or idealized desired behavior is available. Thus, both robotics and the understanding of human motor control require reward (or cost) related self-improvement. The developement of efficient reinforcement learning methods is therefore essential for the success of learning in motor control.
However, reinforcement learning in high-dimensional spaces such as manipulator and humanoid robotics is extremely difficult as a complete exploration of the underlying state-action spaces is impossible and few existing techniques scale into this domain.
Nevertheless, it is obvious that humans also never need such an extensive exploration in order to learn new motor skills and instead rely upon a combination of both watching a teacher and subsequent self-improvement. In more technical terms: first, a control policy is obtained by imitation and then improved using reinforcement learning. It is essential that only local policy search techniques, e.g., policy gradient methods, are applied as a rapid change to the policy would result into a complete unlearning of the policy and might also result into an unstable control policies which can damage the robot.
New Policy Learning Methods
In order to bring reinforcement learning to robotics and computational motor control, we have both improved existing reinforcement learning methods as well as developed a variety of novel algorithms. At this point, we can only give a short overview of these methods:
- Policy Gradient Methods: One class of methods which are particularly interesting, are policy gradient methods duer to their stronger guarantees. A nice tutorial to get started can be found in the Policy Gradient Toolbox which I created for an upcoming survey.
- Natural Actor-Critic: The natural actor-critic makes use of the fact, that a natural gradient usually beats a vanilla gradient. We have developed several versions and have realized that algorithms such as Sutton's Actor-Critic and Bradtke & Bartos' Q-Learning for the traditional problem of Linear Quadratic-Regulation can be derived from this setting.
- EM-like Reinforcement Learning: If we had a teacher labeling all actions as good or bad in a binary fashion, we would have an imitation learning problem. However, if we consider these labels as hidden variables and use the returns/action values as improper distributions over the labels, we obtain an inference problem. This problem has led to the reward-weighted regression and the PoWER algorithm.
Related Publications
| Record Number | 10123 |
| Reference Type | Conference Proceedings |
| Author(s) | Theodorou, E; Peters, J; Schaal, S. |
| Year | 2007 |
| Title | Reinforcement Learning for Optimal Control of Arm Movements |
| Journal/Conference/Book Title | Abstracts of the 37st Meeting of the Society of Neuroscience. |
| Keywords | Optimal Control,Reinforcement Learning, Arm Movements |
| Abstract | Every day motor behavior consists of a plethora of challenging motor skills from discrete movements such as reaching and throwing to rhythmic movements such as walking, drumming and running. How this plethora of motor skills can be learned remains an open question. In particular, is there any unifying computa-tional framework that could model the learning process of this variety of motor behaviors and at the same time be biologically plausible? In this work we aim to give an answer to these questions by providing a computational framework that unifies the learning mechanism of both rhythmic and discrete movements under optimization criteria, i.e., in a non-supervised trial-and-error fashion. Our suggested framework is based on Reinforcement Learning, which is mostly considered as too costly to be a plausible mechanism for learning com-plex limb movement. However, recent work on reinforcement learning with pol-icy gradients combined with parameterized movement primitives allows novel and more efficient algorithms. By using the representational power of such mo-tor primitives we show how rhythmic motor behaviors such as walking, squash-ing and drumming as well as discrete behaviors like reaching and grasping can be learned with biologically plausible algorithms. Using extensive simulations and by using different reward functions we provide results that support the hy-pothesis that Reinforcement Learning could be a viable candidate for motor learning of human motor behavior when other learning methods like supervised learning are not feasible. |
| Notes | clmc |
